# WARLORDS II SCENARIO BUILDER NOTES

       SAVE - SAVE - SAVE

       ---------------------

       When creating a scenario take the time out to save the file at
       regular intervals. Army and city set manipulations are particularly
       memory intensive and you should save before starting these. When
       you have completed a section of work it is recommended that you use
       PACKSCEN to create a SZP file so that the work you have completed
       is backed up. When you finish a scenario save the SZP file to a
       disk and place it in a safe place. Remember that if in doubt, SAVE.

       PACKSCEN ADDITION
       -----------------

       PACKSCEN, in addition to the -c and -a switches, also has a -s
       switch attached to it to disable the shield set that has been
       attached to the scenario.

       NAMES
       -----

       Some legal names may be so long that they overwrite the area
       allocated in the game screen dialogs. These do not cause the system
       any problems but can look untidy. It is best to check the names of
       cities etc. in the game to see if this has occurred.

       DELETING ARMY AND CITY SETS
       ---------------------------

       Deleting a scenario does NOT get rid of city or army sets attached
       to the scenario as they may be used by another scenario.

       CREATION HINTS
       --------------

       Make temple allies fly as quests are often completed over water and
       if there are no flying armies to be given the system will reward
       the player in another way.
       Do not make ruins and cities only accessible by air. The AI does
       not like it although it will try its best.
       Make sure that you make a cheap, fast flying army in any new army
       set as players using the hidden map option do not want to be
       handicapped.