Round A Rules Reminders!
Last Updated 30-September-97 by Bob Heeter

Read this message carefully - it contains a lot of essential information!

*** Critical Scenario and Rules Changes from the Practice Round ***

* Starting Gold:  4200/side

* Razing:  On Capture only

* Round A games will last for 20 turns!

* New Gold Rules:  
   The gold limit for Strongholds is now 2500.
   All the gold is now in strongholds; revert until you get less than 2500.
   We recommend reverting to get between 2400 and 2500.  (The odds of
   getting between 2400 and 2500 are about 10%, so this takes less reverting 
   than trying to get near 3600!)
   
* Special Builds:  
   The center cities all build griffins!  Sack 'em for cash - or build 'em!
   Note - griffins defending neutral cities are strength 8 (6+2).  
   The neutral cities are set to "active" in the tournament.
   
* New Rule:  Two Heroes!
   You are allowed (and expected!) to revert and get a second hero on Turn 2.
   *** If you want a second hero, it MUST come ONLY on Turn 2. ***
   The second hero can come with *any* ally you choose in *any* city you control.
   You may not replace any dead heroes until *both* heroes are dead.
   Then the regular hero-replacement rules apply.  (Note that once you lose
   a hero you cannot have more than one hero on the map.)  Ask your Moderator
   or Headquarters for details.  The starting gold has been increased to
   allow the purchase of the second hero.  You must report the cost of the
   second hero and he/she must cost at least 1000 gold.  

* New Rule:  Limited Allies with Replacement Heroes:
   After Turn 2, all replacement heroes may only come with wizards, ghosts,
   elementals, or worms.  Archons, Demons, Dragons, and Devils are not allowed
   with replacement heroes - you can only get them from ruins or with your
   Turn 2 second hero.  Warlord, use thy allies wisely! :)

* Holidays:  
   The U.S. Thanksgiving Weekend in late November and the
   midwinter holidays (from December 20 to January 7) will be official
   "Tournament Holidays".  Time limits will not be enforced during those
   periods, and players do not need to worry about using up vacation time
   then, although we hope the games will all continue!  We expect
   some games to finish before Christmas, and the rest in January and February.
   Round B will begin in mid-January after the winter holidays end!
   More timeouts will be supplied to all Round A players when Round B begins.


*** Prizes for Round A ***

   The four Warlords who write the most entertaining game history will
   each receive a prize from SSG.

   The one Warlord who writes the best individual roleplay will also
   receive a prize from SSG.

   The awarding of both prizes will be determined after the round ends
   by a team of moderators (who will exclude themselves from recieving prizes).

